

phygital · in development
own your car
in both worlds.
test a build on your car's digital twin before you spend on the parts.
build plan · pending
01 · the gamble
an $8k build, and the only test bench is your own wallet.
will the tune hold the boost target? will the intercooler keep up on a hot day? will the fueling saturate before you hit your power goal? is half the cart overkill you could skip?
today, the only way to find out is to buy the parts.
02 · the idea
test the build before the build.
not a generic car in a racing game. your car's real data (dyno curves, weight, alignment, prior mods) inside a physics engine built on the same principles manufacturers use to test parts before they commit to tooling.
01
install it digitally.
upload the specs of your turbo, tune, intercooler, piping, and fueling to your digital twin.
02
test it virtually.
run it against your current setup. log the data. see the delta in power, heat soak, fuel trims, and drivability.
03
buy it physically.
if the delta justifies it, order the parts. if half the cart was overkill, that money goes somewhere better.
built from your file
your car is a data set, not a 3d model. the engine reads your real maintenance, wear, and modifications, so the sim evolves with your odometer instead of a generic stat sheet.
a/b scenario testing
current setup against proposed setup, back to back, identical conditions. power, thermals, fueling, handling. the delta shows up before the parts ship, not after the dyno bill.
real physics only
no arcade handling, no made-up horsepower, no pay-to-win. a simulation is only useful if it matches what the actual car does on the actual road.

03 · status
the lab is being built.
the physics engine and first digital twins are in development. the build is public: progress lands on r/ddpc as it happens, and your vehicle file is the foundation the twin gets built from.